Мини-чат
Marsi4eg
17.11.2017 - 14:47
2004? Wink
AriaMan
19.10.2017 - 01:41
Привет из 2005ого... Думаю никто не переплюнет. Smile
Shaggy
04.08.2017 - 16:05
Привет из 2017
kostyanchik2009
07.08.2016 - 12:54
привет из 2016
SKV1991
12.10.2015 - 12:29
Дизайн сайта почти Material Grin Главно пашет так же стабильно, как раньше
SKV1991
12.10.2015 - 12:18
Аааа! Сайт жив!!!! Я последний раз тут лет 9 назад был, писал скрипты Grin
Shaggy
15.02.2015 - 14:45
Хай эврибади!
kostyanchik2009
13.09.2014 - 14:39
Всем привет! И в правду тухловато здесь Sad
VcSaJen
11.09.2014 - 21:19
Vital, ага.
Vital
27.08.2014 - 23:50
Эх, как тихо тут...
itslife920
19.07.2014 - 15:09
Кому интересно - прохождение mirrors edge.
VcSaJen
20.11.2013 - 19:30
Привет, gcuman.
gcuman
15.11.2013 - 17:59
aasdas
cij
16.07.2013 - 14:28
Можно узнать условия размещения рекламы ?
Vital
05.07.2013 - 17:05
Жаль, отступы не сохраняются при публикации, было бы полезно.
Vital
05.07.2013 - 17:03
Спасибо! Раньше месяцами ждали, теперь через 5 минут всё готово. Smile
Marsi4eg
05.07.2013 - 17:02
спасибо, утвердил
Vital
05.07.2013 - 16:48
Отправил статью про Rampage режим, а то нигде такого не видел.
VcSaJen
24.02.2013 - 16:10
Привет.
Vital
12.12.2012 - 17:36
Alexander, здесь ещё кто-то бывает? Может, стоит попробовать разместить ссылки на сайт, тогда, возможно, народ прибудет.
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Голосование
Скриптинг мертв?

Да
Да
9% [4 Голосов]

Нет
Нет
23% [10 Голосов]

Он еще вернется :) После выхода ГТА4 например
Он еще вернется :) После выхода ГТА4 например
68% [30 Голосов]

Голосов: 44
Начат: 16.03.2008 - 02:40
Закончен: 14.04.2009 - 18:45

Архив опросов

тп в любую машину)
:GG
0001: wait 0 ms
00D6: if 0
80DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈGG8
00D6: if 0
00E1: key pressed 0 18
004D: jump if false ЈЈGG
04C4: create coordinate $o0 $o1 $o2 from actor $PLAYER_ACTOR offset 0.0 0.0 0.0
073F: $o0 $o1 $o2 150.0 150 150 150 $RACTOR

:GG2
0001: wait 0 ms
00D6: if 0
8118: NOT actor $RACTOR dead
004D: jump if false ЈЈGG_B1
00D6: if 0
00DF: actor $RACTOR driving
004D: jump if false ЈЈGG_B1
03C0: $RCAR = actor $RACTOR car

:GG4
0001: wait 0 ms
00D6: if 0
8431: car $RCAR car passenger seat free 0
004D: jump if false ЈЈGG5
00D6: if 0
8431: car $RCAR car passenger seat free 1
004D: jump if false ЈЈGG5_1
00D6: if 0
8431: car $RCAR car passenger seat free 2
004D: jump if false ЈЈGG5_2
0001: wait 2000 ms
0002: jump ЈЈGG

:GG5
0001: wait 0 ms
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR 0 0
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR door status to 2
00AE: unknown set car $RCAR to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 50 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈGG5
0002: jump ЈЈGG6

:GG5_1
0001: wait 0 ms
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR 0 1
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR door status to 2
00AE: unknown set car $RCAR to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 50 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈGG5_1
0002: jump ЈЈGG6


:GG5_2
0001: wait 0 ms
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR 0 2
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR door status to 2
00AE: unknown set car $RCAR to ignore traffic lights 2
0001: wait 50 ms
02EB: restore camera with jumpcut
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈGG5_2
0002: jump ЈЈGG6

:GG6
0001: wait 1000 ms

:GG6_2
0001: wait 0 ms
00D6: if 0
80E1: NOT key pressed 0 1
004D: jump if false ЈЈGG8
00D6: if 0
80E1: NOT key pressed 0 19
004D: jump if false ЈЈGG7
00D6: if 0
00E1: key pressed 0 15
004D: jump if false ЈЈGG6_2
04BA: set car $RCAR speed instantly 0.0
0001: wait 2000 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈGG6_1
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
0002: jump ЈЈGG6_1

:GG7
0001: wait 0 ms
00D6: if 0
0038: $121 == 0 ;; integer values
004D: jump if false ЈЈGG6_2
020A: set car $RCAR door status to 0
036A: put actor $PLAYER_ACTOR in car $RCAR
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
0002: jump ЈЈGG

:GG7_1
0001: wait 0 ms
00D6: if 0
0038: $121 == 0 ;; integer values
004D: jump if false ЈЈGG6_2_10
020A: set car $RCAR2 door status to 0
036A: put actor $PLAYER_ACTOR in car $RCAR2
01C3: remove_references_to_car $RCAR2 ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
0002: jump ЈЈGG

:GG8
0001: wait 0 ms
00D6: if 0
00E1: key pressed 0 1
004D: jump if false ЈЈGG
04C4: create coordinate $o0 $o1 $o2 from actor $PLAYER_ACTOR offset 0.0 0.0 0.0
073F: $o0 $o1 $o2 150.0 150 150 150 $RACTOR2

:GG9
0001: wait 0 ms
00D6: if 0
8118: NOT actor $RACTOR2 dead
004D: jump if false ЈЈGG_B2
00D6: if 0
00DF: actor $RACTOR2 driving
004D: jump if false ЈЈGG_B2
03C0: $RCAR2 = actor $RACTOR2 car

:GG10
0001: wait 0 ms
00D6: if 0
8431: car $RCAR2 car passenger seat free 0
004D: jump if false ЈЈGG5_2_0
00D6: if 0
8431: car $RCAR2 car passenger seat free 1
004D: jump if false ЈЈGG5_1_2
00D6: if 0
8431: car $RCAR2 car passenger seat free 2
004D: jump if false ЈЈGG5_2_2
0002: jump ЈЈGG

:GG5_2_0
0001: wait 0 ms
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR2 0 0
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR2 door status to 2
00AE: unknown set car $RCAR2 to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 1000 ms
0002: jump ЈЈGG6_10

:GG5_1_2
0001: wait 0 ms
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR2 0 1
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR2 door status to 2
00AE: unknown set car $RCAR2 to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 1000 ms
0002: jump ЈЈGG6_10


:GG5_2_2
0001: wait 0 ms
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR2 0 2
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR2 door status to 2
00AE: unknown set car $RCAR2 to ignore traffic lights 2
0001: wait 1000 ms
02EB: restore camera with jumpcut
0002: jump ЈЈGG6_10

:GG6_10
0001: wait 1000 ms

:GG6_2_10
0001: wait 0 ms
00D6: if 0
80E1: NOT key pressed 0 1
004D: jump if false ЈЈGG8
00D6: if 0
80E1: NOT key pressed 0 19
004D: jump if false ЈЈGG7_1
00D6: if 0
00E1: key pressed 0 15
004D: jump if false ЈЈGG6_2_10
0001: wait 2000 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ЈЈGG6_1_15
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
0002: jump ЈЈGG6_1_15

:GG6_1_15
0001: wait 0 ms
020A: set car $RCAR2 door status to 0
00AE: unknown set car $RCAR2 to ignore traffic lights 0
01C3: remove_references_to_car $RCAR2 ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
0001: wait 1000 ms
0002: jump ЈЈGG



:GG6_1
0001: wait 0 ms
020A: set car $RCAR door status to 0
00AE: unknown set car $RCAR to ignore traffic lights 0
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
0001: wait 1000 ms
0002: jump ЈЈGG

:GG_B1
0001: wait 0 ms
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
0002: jump ЈЈGG

:GG_B2
0001: wait 0 ms
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
01C3: remove_references_to_car $RCAR2 ;; Like turning a car into any random car
0002: jump ЈЈGG

Комментарии
#1 | Galuha 21.06.2009 - 06:50:39
ой, я нашел ошибку в первом скрипте, модеры замените пож первый на этот
:GG
0001: wait 0 ms
00D6: if 0
80DF: actor $PLAYER_ACTOR driving
004D: jump if false ££GG8
00D6: if 0
00E1: key pressed 0 18
004D: jump if false ££GG
04C4: create coordinate $o0 $o1 $o2 from actor $PLAYER_ACTOR offset 0.0 0.0 0.0
073F: $o0 $o1 $o2 150.0 150 150 150 $RACTOR

:GG2
0001: wait 0 ms
00D6: if 0
8118: NOT actor $RACTOR dead
004D: jump if false ££GG
00D6: if 0
00DF: actor $RACTOR driving
004D: jump if false ££GG_B1
03C0: $RCAR = actor $RACTOR car

:GG4
0001: wait 0 ms
00D6: if 0
8431: car $RCAR car passenger seat free 0
004D: jump if false ££GG5
00D6: if 0
8431: car $RCAR car passenger seat free 1
004D: jump if false ££GG5_1
00D6: if 0
8431: car $RCAR car passenger seat free 2
004D: jump if false ££GG5_2
0001: wait 2000 ms
0002: jump ££GG2_B1

:GG5
0001: wait 0 ms
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR 0 0
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR door status to 2
00AE: unknown set car $RCAR to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 50 ms
0002: jump ££GG6

:GG5_1
0001: wait 0 ms
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR 0 1
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR door status to 2
00AE: unknown set car $RCAR to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 50 ms
0002: jump ££GG6


:GG5_2
0001: wait 0 ms
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR 0 2
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR door status to 2
00AE: unknown set car $RCAR to ignore traffic lights 2
0001: wait 50 ms
02EB: restore camera with jumpcut
0002: jump ££GG6

:GG6
0001: wait 1000 ms

:GG6_2
0001: wait 0 ms
00D6: if 0
80E1: NOT key pressed 0 1
004D: jump if false ££GG8
00D6: if 0
80E1: NOT key pressed 0 19
004D: jump if false ££GG7
00D6: if 0
00E1: key pressed 0 15
004D: jump if false ££GG6_2
04BA: set car $RCAR speed instantly 0.0
0001: wait 2000 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ££GG6_1
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
0002: jump ££GG6_1

:GG7
0001: wait 0 ms
00D6: if 0
0038: $121 == 0 ;; integer values
004D: jump if false ££GG6_2
020A: set car $RCAR door status to 0
036A: put actor $PLAYER_ACTOR in car $RCAR
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
0002: jump ££GG

:GG7_1
0001: wait 0 ms
00D6: if 0
0038: $121 == 0 ;; integer values
004D: jump if false ££GG6_2_10
020A: set car $RCAR2 door status to 0
036A: put actor $PLAYER_ACTOR in car $RCAR2
01C3: remove_references_to_car $RCAR2 ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
0002: jump ££GG

:GG8
0001: wait 0 ms
00D6: if 0
00E1: key pressed 0 1
004D: jump if false ££GG
04C4: create coordinate $o0 $o1 $o2 from actor $PLAYER_ACTOR offset 0.0 0.0 0.0
073F: $o0 $o1 $o2 150.0 150 150 150 $RACTOR2

:GG9
0001: wait 0 ms
00D6: if 0
8118: NOT actor $RACTOR2 dead
004D: jump if false ££GG
00D6: if 0
00DF: actor $RACTOR2 driving
004D: jump if false ££GG_B2
03C0: $RCAR2 = actor $RACTOR2 car

:GG10
0001: wait 0 ms
00D6: if 0
8431: car $RCAR2 car passenger seat free 0
004D: jump if false ££GG5_2_0
00D6: if 0
8431: car $RCAR2 car passenger seat free 1
004D: jump if false ££GG5_1_2
00D6: if 0
8431: car $RCAR2 car passenger seat free 2
004D: jump if false ££GG5_2_2
0002: jump ££GG2_B2

:GG5_2_0
0001: wait 0 ms
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR2 0 0
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR2 door status to 2
00AE: unknown set car $RCAR2 to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 1000 ms
0002: jump ££GG6_10

:GG5_1_2
0001: wait 0 ms
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR2 0 1
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR2 door status to 2
00AE: unknown set car $RCAR2 to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 1000 ms
0002: jump ££GG6_10


:GG5_2_2
0001: wait 0 ms
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR2 0 2
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR2 door status to 2
00AE: unknown set car $RCAR2 to ignore traffic lights 2
0001: wait 1000 ms
02EB: restore camera with jumpcut
0002: jump ££GG6_10

:GG6_10
0001: wait 1000 ms

:GG6_2_10
0001: wait 0 ms
00D6: if 0
80E1: NOT key pressed 0 1
004D: jump if false ££GG2_B2
00D6: if 0
80E1: NOT key pressed 0 19
004D: jump if false ££GG7_1
00D6: if 0
00E1: key pressed 0 15
004D: jump if false ££GG6_2_10
0001: wait 2000 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ££GG6_1_15
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
0002: jump ££GG6_1_15

:GG6_1_15
0001: wait 0 ms
020A: set car $RCAR2 door status to 0
00AE: unknown set car $RCAR2 to ignore traffic lights 0
01C3: remove_references_to_car $RCAR2 ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
0001: wait 1000 ms
0002: jump ££GG



:GG6_1
0001: wait 0 ms
020A: set car $RCAR door status to 0
00AE: unknown set car $RCAR to ignore traffic lights 0
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
0001: wait 1000 ms
0002: jump ££GG

:GG_B1
0001: wait 0 ms
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
0002: jump ££GG

:GG_B2
0001: wait 0 ms
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
0002: jump ££GG

:GG2_B1
0001: wait 0 ms
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
0002: jump ££GG

:GG2_B2
0001: wait 0 ms
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
01C3: remove references to car $RCAR2
0002: jump ££GG
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