Статья | Прочтений | Опубликовал |
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» | Ставим машины и педов в San Andreas ! Скриптинг в San Andreas |
11012 | igorok 10.07.2005 - 17:39 |
» | Анимации Помощь SA скриптеру... |
6635 | gta4d 24.12.2005 - 22:30 |
» | Начинать новую игру не надо? Скриптинг в San Andreas |
5953 | AriaMan 02.06.2006 - 13:57 |
» | Эффектные аварии Скриптинг в San Andreas |
5821 | Zibatop 13.07.2006 - 00:57 |
» | Дрифт v2.0 Скриптинг в San Andreas |
5394 | Flash 01.12.2007 - 00:46 |
» | Общие принципы создания миссии Скриптинг в San Andreas |
5320 | RunAway 20.08.2005 - 14:44 |
» | Общие принципы создания миссий Скриптинг в Vice City |
5033 | RunAway 26.06.2005 - 02:16 |
» | Тюнинг Скриптинг в San Andreas |
5030 | RunAway 16.10.2005 - 16:36 |
» | Эффект Most Wanted. Создание новых возможностей |
5008 | Marsi4eg 26.12.2005 - 03:06 |
» | Гоночная миссия собственными руками Скриптинг в Vice City |
4951 | Crow 10.10.2005 - 10:47 |
:GG
0001: wait 0 ms
00D6: if 0
80DF: actor $PLAYER_ACTOR driving
004D: jump if false ££GG8
00D6: if 0
00E1: key pressed 0 18
004D: jump if false ££GG
04C4: create coordinate $o0 $o1 $o2 from actor $PLAYER_ACTOR offset 0.0 0.0 0.0
073F: $o0 $o1 $o2 150.0 150 150 150 $RACTOR
:GG2
0001: wait 0 ms
00D6: if 0
8118: NOT actor $RACTOR dead
004D: jump if false ££GG
00D6: if 0
00DF: actor $RACTOR driving
004D: jump if false ££GG_B1
03C0: $RCAR = actor $RACTOR car
:GG4
0001: wait 0 ms
00D6: if 0
8431: car $RCAR car passenger seat free 0
004D: jump if false ££GG5
00D6: if 0
8431: car $RCAR car passenger seat free 1
004D: jump if false ££GG5_1
00D6: if 0
8431: car $RCAR car passenger seat free 2
004D: jump if false ££GG5_2
0001: wait 2000 ms
0002: jump ££GG2_B1
:GG5
0001: wait 0 ms
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR 0 0
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR door status to 2
00AE: unknown set car $RCAR to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 50 ms
0002: jump ££GG6
:GG5_1
0001: wait 0 ms
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR 0 1
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR door status to 2
00AE: unknown set car $RCAR to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 50 ms
0002: jump ££GG6
:GG5_2
0001: wait 0 ms
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR 0 2
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR door status to 2
00AE: unknown set car $RCAR to ignore traffic lights 2
0001: wait 50 ms
02EB: restore camera with jumpcut
0002: jump ££GG6
:GG6
0001: wait 1000 ms
:GG6_2
0001: wait 0 ms
00D6: if 0
80E1: NOT key pressed 0 1
004D: jump if false ££GG8
00D6: if 0
80E1: NOT key pressed 0 19
004D: jump if false ££GG7
00D6: if 0
00E1: key pressed 0 15
004D: jump if false ££GG6_2
04BA: set car $RCAR speed instantly 0.0
0001: wait 2000 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ££GG6_1
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
0002: jump ££GG6_1
:GG7
0001: wait 0 ms
00D6: if 0
0038: $121 == 0 ;; integer values
004D: jump if false ££GG6_2
020A: set car $RCAR door status to 0
036A: put actor $PLAYER_ACTOR in car $RCAR
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
0002: jump ££GG
:GG7_1
0001: wait 0 ms
00D6: if 0
0038: $121 == 0 ;; integer values
004D: jump if false ££GG6_2_10
020A: set car $RCAR2 door status to 0
036A: put actor $PLAYER_ACTOR in car $RCAR2
01C3: remove_references_to_car $RCAR2 ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
0002: jump ££GG
:GG8
0001: wait 0 ms
00D6: if 0
00E1: key pressed 0 1
004D: jump if false ££GG
04C4: create coordinate $o0 $o1 $o2 from actor $PLAYER_ACTOR offset 0.0 0.0 0.0
073F: $o0 $o1 $o2 150.0 150 150 150 $RACTOR2
:GG9
0001: wait 0 ms
00D6: if 0
8118: NOT actor $RACTOR2 dead
004D: jump if false ££GG
00D6: if 0
00DF: actor $RACTOR2 driving
004D: jump if false ££GG_B2
03C0: $RCAR2 = actor $RACTOR2 car
:GG10
0001: wait 0 ms
00D6: if 0
8431: car $RCAR2 car passenger seat free 0
004D: jump if false ££GG5_2_0
00D6: if 0
8431: car $RCAR2 car passenger seat free 1
004D: jump if false ££GG5_1_2
00D6: if 0
8431: car $RCAR2 car passenger seat free 2
004D: jump if false ££GG5_2_2
0002: jump ££GG2_B2
:GG5_2_0
0001: wait 0 ms
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR2 0 0
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR2 door status to 2
00AE: unknown set car $RCAR2 to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 1000 ms
0002: jump ££GG6_10
:GG5_1_2
0001: wait 0 ms
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR2 0 1
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR2 door status to 2
00AE: unknown set car $RCAR2 to ignore traffic lights 2
02EB: restore camera with jumpcut
0001: wait 1000 ms
0002: jump ££GG6_10
:GG5_2_2
0001: wait 0 ms
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
01C0: $1259 = player $PLAYER_CHAR wanted level
05CA: unknown action sequence $PLAYER_ACTOR $RCAR2 0 2
02EB: restore camera with jumpcut
010D: set player $PLAYER_CHAR wanted level to $1259
020A: set car $RCAR2 door status to 2
00AE: unknown set car $RCAR2 to ignore traffic lights 2
0001: wait 1000 ms
02EB: restore camera with jumpcut
0002: jump ££GG6_10
:GG6_10
0001: wait 1000 ms
:GG6_2_10
0001: wait 0 ms
00D6: if 0
80E1: NOT key pressed 0 1
004D: jump if false ££GG2_B2
00D6: if 0
80E1: NOT key pressed 0 19
004D: jump if false ££GG7_1
00D6: if 0
00E1: key pressed 0 15
004D: jump if false ££GG6_2_10
0001: wait 2000 ms
00D6: if 0
00DF: actor $PLAYER_ACTOR driving
004D: jump if false ££GG6_1_15
04C4: create_coordinate $p1 $p2 $p3 from_actor $PLAYER_ACTOR offset 0.0 0.0 2.0
0362: remove_actor $PLAYER_ACTOR from_car_and_place_at $p1 $p2 $p3
0002: jump ££GG6_1_15
:GG6_1_15
0001: wait 0 ms
020A: set car $RCAR2 door status to 0
00AE: unknown set car $RCAR2 to ignore traffic lights 0
01C3: remove_references_to_car $RCAR2 ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
0001: wait 1000 ms
0002: jump ££GG
:GG6_1
0001: wait 0 ms
020A: set car $RCAR door status to 0
00AE: unknown set car $RCAR to ignore traffic lights 0
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
0001: wait 1000 ms
0002: jump ££GG
:GG_B1
0001: wait 0 ms
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
0002: jump ££GG
:GG_B2
0001: wait 0 ms
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
0002: jump ££GG
:GG2_B1
0001: wait 0 ms
01C2: remove_references_to_actor $RACTOR ;; Like turning an actor into a random pedestrian
01C3: remove_references_to_car $RCAR ;; Like turning a car into any random car
0002: jump ££GG
:GG2_B2
0001: wait 0 ms
01C2: remove_references_to_actor $RACTOR2 ;; Like turning an actor into a random pedestrian
01C3: remove references to car $RCAR2
0002: jump ££GG